AI Insights · Timothy · June 2021
Top 5 City Building Games Performance in South America - Q2 2021
Discover the performance of the top 5 city building games on the unified platform in South America during Q2 2021, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 city building games on a unified platform in South America showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance according to Sensor Tower data.
The Simpsons™: Tapped Out from Electronic Arts saw consistent weekly revenue throughout the quarter, peaking at around $4.1K in early June. Weekly downloads fluctuated, hitting a high of approximately 60.7K at the end of March and a low of around 31.4K at the end of May, before recovering to 50.2K by the end of June. Weekly active users showed a slight decline from about 346K to 316.9K over the quarter.
City Takeover by Voodoo experienced a decline in weekly downloads from about 79.1K at the end of March to 18.6K by late June, with a notable spike to 28.2K in the final week of the quarter. Revenue for City Takeover remained relatively low, peaking at $127 in late March and decreasing to $26 by the end of June. Active users followed a similar downward trend, dropping from approximately 229K to 83K.
My Town - City Life Story game by My Town Games LTD showed stable weekly downloads, with figures ranging from around 40K at the start of the quarter to a low of 18.9K at the end of June. Revenue peaked at $399 in late May, with a general upward trend observed towards the end of the quarter, reaching $284. Active users also saw a general decline from about 48.4K to 29.9K.
Megapolis: City Building Sim from Social Quantum saw an increase in weekly downloads, starting from 14.5K at the end of March and rising to 40.3K by the end of June. Revenue remained steady, with slight fluctuations, peaking at approximately $1.5K in mid-May. The number of active users also showed an upward trend, growing from around 17.3K to 36.4K over the quarter.
SimCity BuildIt by Electronic Arts maintained strong weekly revenue throughout Q2 2021, peaking at $16.5K in early June. Weekly downloads saw a significant rise from about 26.9K at the end of March to 28.4K by early June, before dipping to 17.2K at the end of the quarter. Active users fluctuated but remained robust, starting at approximately 363K and ending at 302.8K.
For more insights and detailed data on app performance, visit Sensor Tower.